The Master in Substance Painter program is designed to help students master professional 3D texturing and material creation using Substance Painter—an industry-standard tool widely used in gaming, films, and product visualization.
This course focuses on creating realistic textures and materials using Physically Based Rendering (PBR) workflows. Through hands-on training and real-world projects, students learn how to bring 3D models to life with high-quality surface details.
What You Will Learn
- Fundamentals of Texturing & Materials
- PBR (Physically Based Rendering) Workflow
- Texture Painting on 3D Models
- Smart Materials & Masking Techniques
- Surface Detailing (Metal, Skin, Fabric, etc.)
- UV Mapping & Texture Baking
- Exporting for Games & Animation
Tools & Software Covered
- Adobe Substance Painter
- Blender / Autodesk Maya
- Photoshop
Career Opportunities
- Texture Artist
- 3D Asset Artist
- Game Artist
- Material Artist
- Look Development Artist
Why Choose This Course?
- Industry-Focused Curriculum
- Hands-on Project Training
- Portfolio Development
- Expert Faculty Guidance
- Placement Assistance